

Add groups of capacitors to add 250 shield HP per-block ( = 250 and = 0). Capacitors are a simple, linear, non-grouping block. The rechargers have no inherent capacity on their own. You may compute the minimum number of blocks required to produce a shield of some specific radius using the inverse of the above function:Īfter creating a group of rechargers, add capacitors to create a pool of shield HP. In order to generate a 100m radius shield, 216 rechargers is required in one group. With 10 blocks, nearly 40m radius is generated. The smallest shield radius generated by 1 recharger block is therefore 25m radius. Where, the variables as of 0.201.200g are as follows: The radius ( r) of the sphere generated a group of Shield-Rechargers is controlled by an power function: Capacitors may also be placed within the overlap of shield groups, but only affect and belong to the closest parent group of rechargers, and do not share capacity between multiple groups of shields. However, if a group of rechargers is inside the bubble of another recharger group, the smaller recharger group is disabled completely. The bubbles generated by the groups of rechargers are allowed to over-lap. Capacitors that are outside the radius of the shields generated by the rechargers are not used, and are effectively useless. Groups of capacitors then are added within the radius of the shield bubble to add shield HP. Each group maintains local specific radius, capacity and recharge rates. Shield-Recharger groups make up the center of of shield systems. Shine published an infographic with the release notes of 0.200.311. Shield Capacitors affect the capacity and effective recharge rate. Shield-Rechargers affect the radius of the bubble, power consumption, and maximum recharge rate of the shield. Shields have three major characteristics size, capacity, and recharge rate.

Placing a Shield-Recharger in build mode generates a GUI pop-up that shows the radius of the shield bubble, a perfect sphere. Shields, as of 0.200.311, are a local generated bubble by each Independent group of rechargers. The more rechargers a shield has, the faster it will charge, and the more capacitors it has, the larger the pool of shield HP.

The second block needed are Shield Capacitors, which determine max shield HP. The first block, are the Shield-Rechargers, which act like the shield generators. If you are having any issues, shoot us an email, Contact MPGH Support.When building a shield system, the player will use two blocks.
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